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Steam mod darkest dungeon revive dead
Steam mod darkest dungeon revive dead










steam mod darkest dungeon revive dead

These people are not a group of gods, they are normal people, your building a army to give yourself more chances at the dungeon. Ursprungligen skrivet av Pootis Pants:Just going say this, dying is a huge part of the game, upgrading the stage coach can help you re level your guys up, and a leper with 'fated' is pretty op, i once made that a post and everyone gave me strats to increase it, what i'm trying to say is, death is normal.

steam mod darkest dungeon revive dead

Only thng PD has been good for was curing status effects, but I usually pack lots of bandages and antivenom. The Highwayman has solid enough damage to get rid of stress dealers quikcly, and he has 50 dodge. The Leper sometimes gets switched with a Hellion, MAA or Crusader., the Vestal can be switched for Occultist and the Bounty Hunter sometimes gets switched to the Highwayman if I've got other stuns and crowd control. I feel like the stress gets so high at times that the Jester is needed, Vestal is also obviously needed, and while I could replace the Bounty Hunter with the Plague Doctor, I never got much use out of the latter to the point where I completely abandoned the class. Obviously all the others do damage as well if there's no need for their roles at the time, and I do switch up the roster quite often, that's just the set-up I use the most. I use the Vestal to heal, Jester to manage stress, Bounty Hunter for stun and crowd control and the Leper for damage. My usual party is Vestal - Jester - Bounty Hunter - Leper Ideally, you won't need it, because you're stacking damage buffs (Plague Doctor, etc.) Why would I NOT give him Slugger? It's 10% extra damage and he has the highest base dmg, which means the highest amount of extra damage you can get.












Steam mod darkest dungeon revive dead